I'm Mikael Lagré, a Senior Software Engineer with 18+ years of experience developing on franchises like Mirror's Edge, Battlefield, Star Wars, and Candy Crush.
I was gameplay and animation programmer on the groundbreaking Mirror's Edge(2008) developing the parkour and animation systems for the main character Faith.
I developed online systems engineer for the Battlefield franchise (Battlefield 3, Battlefield 4, and Battlefield Hardline) and the Star Wars franchise (Battlefront I and Battlefront II), which includes systems for matchmaking, friends, presence, commerce, achievements and much more.
I've had close collaboration with the release and submission team for major titles and many downloadable content packs including Battlefield Bad Company 2: Vietnam as well as major development on the Battlefield Premium services.
I'm credited on eight major console and PC titles including fifteen add-ons.
I'm currently working at King with Candy Crush Soda.
I have over 18 years of experience with C++ development.
I have over 20 years of combined experience with Visual Studio, VS Code and CLion.
I have over 3 years of experience with Unreal Engine and over 10 years of experience with the Frostbite engine. I’ve also developed plugins for both Maya and Blender.
I’ve worked in teams ranging from 2 to 200 people, in roles including client developer, backend engineer, build engineer, UI engineer, online engineer, gameplay engineer, and tools engineer.
I have over 10 years experience with the release and submission process for Xbox, Playstation and PC (Steam).
I have over 18 years of experience with agile development, scrum, JIRA and many different team dynamics and processes.
I have over 18 years of experience collaborating closely with other disciplines, including artists, level designers, audio designers, project managers.
I have a BSc in Game Development from the gsCEPT University.
